Action Queue

De omschrijving van deze Mechanic op boardgamegeek.com is:

In programming, every player must secretly choose the next 'n' turns, and then each player plays their turns out according to the choices made. A game has the programming mechanic if it provides choice of actions, preferably several, with a mechanism of executing those actions such that things could go spectacularly or amusingly wrong, because the status of the game changed in ways one did not anticipate, or hoped would not happen, before the action is executed. Examples of games with a programming mechanic are RoboRally and Dungeon Lords.


Hieronder vind je alle spellen met Action Queue als mechanic:

Nr.SpelEigenaarMin.SpelersMax.SpelersSpeelduurOntwerpersUitgeverJaar Uitgifte
1CaylusRon2 5150William AttiaWhite Goblin Games2005
2ShogunGert-Jan3 5150Dirk HennQueen Games2006
3Vasco Da GamaRon2 4120Paolo Mori999 Games2009
4WallensteinRon3 5150Dirk HennQueen Games2002