Point to Point Movement

De omschrijving van deze Mechanic op boardgamegeek.com is:

On a board of a game with point-to-point movement, there are certain spots that can be occupied by markers or figurines, e. g. cities on a map. These points are connected by lines, and movement can only happen along these lines. It is not enough that two points are next to or close to each other; if there is no connecting line between them, a player cannot move his or her piece from one to the other. With point-to-point movement, you do not have a division of the board into areas which can be moved out of or into freely (like with Axis & Allies). Neither do you have a board completely covered in squares (like with Chess) or hexagons (like with Tide of Iron) that allow unrestricted or nearly unrestricted movement in any direction and to any square or hex. Unlike these counterexamples, point-to-point movement arbitrarily restricts areas on the board that markers or figurines can occupy, and it also arbitrarily restricts the ways that these points may be reached. Oftentimes, this allows for interesting strategies.

Hieronder vind je alle spellen met Point to Point Movement als mechanic:

Nr.SpelEigenaarMin.SpelersMax.SpelersSpeelduurOntwerpersUitgeverJaar Uitgifte
1Bruggen van Shangri-LaWietse3 460Leo Colovini999 Games2003
2ConcordiaRon2 5100Mac Gerdts999 Games2013
3FortunaBerry2 460Michael Rieneck, Stefan StadlerThe Game Master BV2011
4Great Western TrailRon2 4150Alexander PfisterEggert Spiele2016
5HermagorRon2 5120Emanuele OrnellaQuined White Goblin Games2006
6In de voetsporen van Marco PoloRon2 4100Simone Luciani, Daniele Tascini999 Games2015
7MaharadjaRon2 590Michael Kiesling, Wolfgang KramerPhalanx Games2004
8OrleansRon2 490Reiner StockhausenWhite Goblin Games2014
9Teotihuacan: City Of GodsRon1 4120Daniele TasciniPixieGames2018
10TycoonWietse2 490Wolfgang Kramer, Horst-Rainer RösnerJumbo1998