Pattern Building
De omschrijving van deze Mechanic op boardgamegeek.com is:
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Hieronder vind je alle spellen met Pattern Building als mechanic:
Nr. | Spel | Eigenaar | Min.Spelers | Max.Spelers | Speelduur | Ontwerpers | Uitgever | Jaar Uitgifte |
1 | Asara | Berry | 2 | 4 | 45 | Michael Kiesling, Wolfgang Kramer | Ravensburger | 2010 |
2 | Strasbourg | Ron | 3 | 5 | 60 | Stefan Feld | Pegasus Spiele | 2011 |
3 | Tekhenu: Obelisk Of The Sun | Ron | 1 | 4 | 120 | Daniele Tascini, Dávid Turczi | Board&Dice | 2020 |
4 | The Castles of Burgundy | Gert-Jan | 2 | 4 | 90 | Stefan Feld | Alea | 2011 |